Design Models
I have the ability to create better learning experiences and materials through instructional design; I am able to do this smoothly because of my great project management skills using these Instructional Design models
ADDIE mapping
ADDIE is the most fundamental approach in Instructional Design project planning. A designer has many roles in creating the best course for the learners. In this video, I used MindMeister mapping software to sort out the thought process behind this model.
Dick & Carey Design Model
On this podcast, I walk you through a real-life corporate training scenario while using the Dick and Carey design model. I discuss the alignment of the goals and objectives then the measuring the success of the employees.
Writing Goals & Objectives
In this video, I walk you through creating goals and objectives for three corporate-level scenarios. Without a goal and its measurable objectives, the likelihood of the instruction being successful is low. The goals present the general statement of intent of the learning. In comparison, the objectives provide the action steps to achieve that goal. To write effective objectives, I used Benjamin Blooms Taxonomy to construct an action measurable to the learners' needs.
Understanding by Design (UbD)
UbD is one of my favorite designs to create. UbD is the process of backward curriculum design. There are three important steps to backward design planning.
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Step 1: Identify desired outcome
Step 2: Determine a method of assessment evidence.
Step 3: Plan instruction and learning experiences.
Rapid eLearning Approach
In this video, I compare the Rapid eLearning approach to the Addie approach. I define the roles of an instructional designer in this model.
The Rapid eLearning model encompasses the same processes as traditional learning models like ADDIE; however, the processes are a scaled-down version of each step in this video.
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